Ultra Dynamic Sky

Using fog of war with UDS

Select Ultra Dynamic Sky in your world and in details panel go to Post Processing category. Add a new entry in Post Process Components array and under Post Process Settings go to Rendering Features add a new Asset Reference in Post Process Materials. Set PPM_FoW material here. It should look similar to this:

Ultra Dynamic Sky modified post process component.

If you have issues with Exposure, then in Ultra Dynamic Sky set Exposure Min Brightness and Exposure Max Brightness to the same value. For example, set both to 1.0.

Ultra Dynamic Sky modified Exposure settings.

Last updated

Was this helpful?