Ultra Dynamic Sky

Using fog of war with UDS

Select Ultra Dynamic Sky in your world and in details panel go to Post Processing category. Add a new entry in Post Process Components array and under Post Process Settings go to Rendering Features add a new Asset Reference in Post Process Materials. Set PPM_FoW material here. It should look similar to this:

If you have issues with Exposure, then in Ultra Dynamic Sky set Exposure Min Brightness and Exposure Max Brightness to the same value. For example, set both to 1.0.

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