Removing Fog of war from Actor
Removing fog of war when actor is destroyed
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;void AMySampleActor::EndPlay(const EEndPlayReason::Type EndPlayReason)
{
UAgoraFogOfWarStatics::RemoveFogOfWarComponentFromActor(this);
FogOfWarComponent = nullptr;
Super::EndPlay(EndPlayReason);
}Last updated