Post Process Volume

Using post process fog material

If you are using Ultra Dynamic Sky in your world then please go here and skip this page.

Select your Post Process Volume in world (If you don't have one, then add one). Make sure the post process volume has Infinite Extend (Unbound) setting enabled. Then under Rendering Features add a new Asset Reference in Post Process Materials. Set PPM_FoW material here. Your Post Process Volume should look similar to this:

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