Post Process Volume

Using post process fog material

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If you are using Ultra Dynamic Skyarrow-up-right in your world then please go here and skip this page.

Select your Post Process Volume in world (If you don't have one, then add onearrow-up-right). Make sure the post process volume has Infinite Extend (Unbound) setting enabled. Then under Rendering Features add a new Asset Reference in Post Process Materials. Set PPM_FoW material here. Your Post Process Volume should look similar to this:

Post process settings with FoW material applied.

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