Page cover

Introduction

Welcome

Actor Significance component is an easy to use component that you can add to any actor and update any of it's parameter (as long as you can change them) based on the distance from camera. For example: Imagine a scenario in your game where you have around 100 characters on-screen. Ticking all these characters is extremely heavy on performance and can bring your PC to crawl. However with this component added, you can decide (or use the default settings) based on distance, how often the actor should tick, use a lower quality mesh, disable skeletal mesh/bone updates etc and a lot more.

Last updated

Was this helpful?